Calculating a layout for a node or a sub-tree in the scene graph can be a computationally intensive task. In general, any movement in any node of, for example, a Grid Layout node, causes recalculation of the layout, which in turn slows down framebuffer updating.
To optimize the rendering of layouts instead of the Layout Transformation property use the Render Transformation whenever possible. Render transformations do not recalculate a layout and can significantly decrease the amount of recalculations in a layout with many child nodes.
To use render transformations:
or
Configuring nodes for efficient rendering
Preventing overdraw with the Sorting Filter
Rendering partially transparent nodes